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Void Dynamics

CRITIC

Maya Alam

TEAM

Junyi Zhou, Wenjing You, Yuyang Zhang

Using continuous curves as our design strategy shapes the exterior presence and the interior absence for our group mixing chamber. Fluid curvatures are used to generate dynamic outlines, surfaces, volumes and the void. Using curved lines and surfaces to split the figural mass into parts allow us getting rid of the redundant parts to create the void for viewers looking through, while giving the remaining parts a sense of continuity and dynamism. The transition from exterior to interior, from outline to inner holes is smooth and dynamic. The texture is originated from model photos and further developed with graphic patterns such as wave points.

 
 
 

Figure Ground Section

 
 
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Elevation Turntable

 
 
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Paper Model

 
 
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Texture

 
 
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Isometric  Rendering

 
 
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In the mixing chamber, we integrated our 3’s approaches as a whole. Since all of our artifacts’ shapes are round and all of our containers’ outlines are curved, we decided to use continuous curves as our design strategy to shape the outlines and interior spaces for our group mixing chamber. Fluid curvatures were used to generate dynamic outlines, surfaces, spaces and the void. Basic elements of our previous containers were extracted and combined together. We first create a figural mass and then use curved lines and surfaces to split the mass into parts.After reorganizing the blocks and getting rid of the redundant parts, the original absence could be exposed and what was interior therefore became exterior. The parts being deleted create void&absence for views looking through/in while the remaining parts give viewers a sense of continuity and dynamism as well. Thus, space where artifacts are supposed to be placed are not purely cutted but formed by different curved surfaces wrapped together, so the transition from exterior to interior, from outline to inner holes can be more smooth.

 
 
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Close-Up Rendering

 
 
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Recording of AR Experience